Texture of raw materials
Status: Recruiting

WE BUILD
THE SKELETON.

XATARIXV is a Kuala Lumpur-based game studio looking for developers and artists who prefer the logic of the machine over the vanity of the interface. We strip away the polish to find the game.

NO DECORATION.
JUST STRUCTURE.

At XATARIXV, we don't hide behind high-fidelity distractors. We believe the most compelling experiences in gaming come from rigid systems and honest interaction. If you are a digital artist or developer who thrives in raw, exposed environments, you belong here.

Our workflow is a rejection of the "over-produced." We value clean code, tactile physics, and art styles that respect the medium's digital nature. We are not looking for "rockstars." We are looking for structuralists.

Doc Reference: XA-REF-04

The XATARIXV Operational Filter

Constraint: Zero Legacy Bloat

We favor custom-built lean modules over heavy, catch-all engine features. You must be comfortable working close to the metal.

Constraint: Visual Honesty

If it doesn't serve a gameplay function, it likely doesn't need to be in the scene. We prioritize read-ability over ornament.

Constraint: Direct Communication

15-03, Wisma MPL is an open floor. We replace status meetings with standing syncs and immediate feedback cycles.

Our Base of Operations

Based in the heart of Kuala Lumpur, our studio is designed for focus. No gaming beanbags, no neon gimmicks. Just high-performance workstations and space to think.

Studio interior
Location: Wisma MPL, 15-03 KL, Malaysia
Developer workstation
Hardware: Performance First Unix-based flow

Current Openings

[Updated: Feb 2026]

Systems Developer

Full-time / On-site

Experience with C#, Unity, and low-level optimization. We value developers who can write their own shaders and manage memory without hand-holding.

Apply Now

Core Requirements

  • • Proficiency in ECS/DOTS frameworks.
  • • Deep understanding of mathematical lighting models.
  • • Ability to profile and optimize CPU/GPU cycles.
  • • History of shipping technically complex systems.

The Challenge

You will be responsible for re-building our core physics interaction layer for an unannounced title. Success means sub-16ms frame times on baseline hardware.

Technical Artist

Full-time / On-site

Bridging the gap between raw code and visual feedback. Seeking digital artist talent in Kuala Lumpur who understands the constraints of real-time rendering.

Apply Now

Core Requirements

  • • Master of procedural node-based workflows.
  • • Strong grip on HLSL/GLSL shader writing.
  • • Rigging systems that prioritize performance.
  • • A portfolio showing "uncomfortable beauty" over generic polish.

The Challenge

Defining the visual language of XATARIXV through shaders alone. You will create atmosphere without relying on heavy post-processing effects.

The Onboarding Logic

We don't expect you to know our codebase on day one. We expect you to share our obsession with clarity and structure. Here is where your journey begins.

01. The Audit

Every application starts with a specific technical audit. No whiteboards, no brain teasers. Just a real problem from our backlog that needs a solution.

Time: 48 Hours

02. The Deep Sync

A face-to-face review at our Kuala Lumpur studio. We walk through your logic, your tradeoffs, and your decisions. Honest materials only.

Location: 15-03, Wisma MPL

Ready to Start?

Send your source control profile or portfolio to our recruitment lead.

[email protected]

BUILD FOR THE
LONG TERM.

XATARIXV is not interested in trends. We are interested in games that function perfectly, respect the player's intelligence, and stand as honest artifacts of digital construction. Join us in KL.

Join the Studio
Mon-Fri: 10:00-19:00
+60 3-4041 6599